Our Vision
Formed in 2010 on a promise by founder Gaian Helmers: To create video games that get to the heart and core of what video games are. To discover and explore the things in video games that resonate, immerse, and inspire us to play more.
Genome Studios has always been a beacon of inspiration for Gaian, over the past 13 years the philosophy behind it has evolved and grown, but never lost its original intention. First and foremost, Genome Studios is a place that needs to nourish the passionate people involved in creating its striking and rich projects. To test the bounds set by the most unique and impactful projects in the world; To delve into ideas never seen before; To inspire and motivate creation of all sorts, inside the company and out.
Genome Studios has realized many productions in many mediums throughout the years, proudly creating the slice of life buddy comedy Get Rich Webcomic Series and greater Some People’s Kids multimedia library of animations, comics and games; the Del Lago Layover horror series, based on a dream; Jean Arteest, a live action self-satirization of Gaian themself; and Awaken Guardian, a permadeath crawler with a message of community and shared growth.
We strive to make each project greater than the last, ourselves too, and are thrilled to march ever onward for what new intellectual properties, projects, and ideas we can create!
Health
Health is at the top of our priorities here at Genome Studios. Without a nourished, supported staff we couldn’t create the work we all crave to make. Because of this, we seek to accommodate everyone in a way that specifically helps them hold onto their inspiration and drive. Productivity and motivation comes at all times of the day, flexible hours are available to everyone so we can see you making quality work, not investing a quantity of hours. Mental and Physical health are important. When the ebb and flow of life stacks against you, we all understand it happens to everyone. Take care of yourself and come back primed and ready again!
No success Genome Studios reaches is worth your health and livelihood.
Passion
Passion is often the driving force that brings us into this industry. We’ve all been inspired by games, shows, movies, books, and music throughout our lives. Some of us have run with that inspiration and shaped our entire lives and careers to have our chance to make the same quality work. We do not want to stand in the way of this driving force. With experience you understand that it’s not always a pleasurable and fun time to bring your work into reality, but that means those times you are impassioned are invaluable towards making impactful and strong work. You should always be able to return there to feel the satisfaction of your time invested in a project, the pride of creating strong work that is only improving, and the elation of knowing you’re doing what you love.
Love is always the secret ingredient in the best things.
Learning
Learning and Growth are two things to never be forgotten. Even the grandest master of a field is always seeking to understand more, to unearth new insights, and push their limits. We expect this of everyone wanting to be involved in Genome Studios. If you have the will to learn we want to facilitate that pursuit. Mentorship, collaboration, critique, and study, no means of learning should be off limits; The more one knows the more one can bring to the table! We seek to bring out your best, challenge you with unique objectives, and all learn along the way.
There is always more to learn, new insights to discover.
Meet The Team
Gaian Helmers
15 years of experience in creative production. Educated in Game Design - Digital Illustration & Sequential Art.
Director of Genome Studios projects. Strong skill in gameplay and game experience development/engineering.
A natural leader, they have been looked to as an anchor for insight and direction even when it’s been outside of their role. Having written/illustrated comics and animations for 5 years, Gaian is well equipped to delve into narrative building and storyboarding as well.