Formed in 2010 on a promise by founder Gaian Helmers: To create video games that get to the heart and core of what video games are. To discover and explore the things in video games that resonate, immerse, and inspire us to play more.
Since then Gaian, the sole employee at Genome Studios, has expanded his sights to creative media of any sorts. He created and directed the webcomic series Get Rich (now Some People’s Kids) for 5 years to publish three full comic episodes, and begin expanding to animation. However, video games were not off the table and after a long hiatus Gaian returned to them with “Awaken, Guardian” a survival adventure game currently in development.
Genome Studios has always been a beacon of inspiration for Gaian, over the past 10 years the philosophy behind it has evolved and grown, but never lost its original intention. First and foremost, Genome Studios is a place that needs to nourish the passionate people involved in creating its striking and rich projects. Though in its infancy, we are still striving to take any lengths we can to facilitate creatives of all walks of life.
Beyond the care of our staff, we seek to act on that original core belief: to discover and create the “Genome” of creative media production. Production is hard no matter what you’re producing. However, it only makes sense to us to pursue production if it’s to explore the vast realm of creative media. To test the bounds set by the most unique and impactful projects in the world; To delve into ideas never seen before; To inspire and motivate creation of all sorts, inside the company and out.
This is that promise set in 2010 by that ambitious idealistic young man, and every day we are getting closer to making that the reality of the company.